The Animation Process



Do you know the process of animation?
Well, if you don`t know for sure all steps;
just take a look at some videos produced by Dale Mayers Animation Studios, where Dale Mayers himself, explains all the process.
The videos go through five steps, from the storyboard until the rendering.

Since the videos doesn`t focus on any specific software, there is no problem to apply those concepts to produce an animation with Blender. You can check out the videos here.
http://www.dalemyersanimation.com/html/process_index.htm

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Книги различных издательств на английском языке
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ebookee.org is a free ebooks search engine, powered by Google. Search free ebooks in ebookee.com and the web.

A lot of eBook (Direct Link) enjoy - Students Hang Out
Daniel Short at lynda.com Online Training Library - dreeamweaver
Game | ebookshare.net
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Index of /ebooks
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Photoshop eBooks
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wordware : publishing computer books
Wireless Game Development in C/C++ with Qualcom's BREW
WOWIO: The Fundamentals of Drawing: A Complete Professional Course for Artists by Barrington Barber

Flock: Super sexy Social web browser [Mozilla firefox its core]


My friend discovered flock and discussed its cool features

so i planned it for weekend.

man its simply great ...if you are hooked on facebook,flickr,youtube,delicious
this is the browser for you and when you will log on to your all those site accounts
my world page will be updated and reflect the changes - e.g. show your friend updates ..if they have added videos...favorites on youtube...
though the My World (about:myworld)
page header looks remind of my blog :) quite same colour scheme ;)

and bookmarks are also customised to suit your needs
better if you check it yourself :D
Hope you will love it..remember its Firefox 2.0.0.14 and the power of OPEN SOURCE always there to JOLT you!!!!

get flock - see on left side menu (page elements)

Googly design

---------------
Original link
---------------
Corporate Information - Google User Experience:



A small team gathered to discuss these questions and define the Googley Design Principles [GOOGLE]:
1. Focus on people—their lives, their work, their dreams.
2. Every millisecond counts.
3. Simplicity is powerful.
4. Engage beginners and attract experts.
5. Dare to innovate.
6. Design for the world.
7. Plan for today's and tomorrow's business.
8. Delight the eye without distracting the mind.
9. Be worthy of people's trust.
10. Add a human touch.

http://www.google.com/corporate/tenthings.html

Our Philosophy [GOOGLE]

Never settle for the best
"The perfect search engine," says Google co-founder Larry Page, "would understand exactly what you mean and give back exactly what you want." Given the state of search technology today, that's a far-reaching vision requiring research, development and innovation to realize. Google is committed to blazing that trail. Though acknowledged as the world's leading search technology company, Google's goal is to provide a much higher level of service to all those who seek information, whether they're at a desk in Boston, driving through Bonn, or strolling in Bangkok.

To that end, Google has persistently pursued innovation and pushed the limits of existing technology to provide a fast, accurate and easy-to-use search service that can be accessed from anywhere. To fully understand Google, it's helpful to understand all the ways in which the company has helped to redefine how individuals, businesses and technologists view the Internet.

Ten things Google has found to be true

1. Focus on the user and all else will follow.

From its inception, Google has focused on providing the best user experience possible. While many companies claim to put their customers first, few are able to resist the temptation to make small sacrifices to increase shareholder value. Google has steadfastly refused to make any change that does not offer a benefit to the users who come to the site:

  • The interface is clear and simple.
  • Pages load instantly.
  • Placement in search results is never sold to anyone.
  • Advertising on the site must offer relevant content and not be a distraction.

By always placing the interests of the user first, Google has built the most loyal audience on the web. And that growth has come not through TV ad campaigns, but through word of mouth from one satisfied user to another.

2. It's best to do one thing really, really well.

Google does search. With one of the world's largest research groups focused exclusively on solving search problems, we know what we do well, and how we could do it better. Through continued iteration on difficult problems, we've been able to solve complex issues and provide continuous improvements to a service already considered the best on the web at making finding information a fast and seamless experience for millions of users. Our dedication to improving search has also allowed us to apply what we've learned to new products, including Gmail, Google Desktop, and Google Maps. As we continue to build new products* while making search better, our hope is to bring the power of search to previously unexplored areas, and to help users access and use even more of the ever-expanding information in their lives.

3. Fast is better than slow.

Google believes in instant gratification. You want answers and you want them right now. Who are we to argue? Google may be the only company in the world whose stated goal is to have users leave its website as quickly as possible. By fanatically obsessing on shaving every excess bit and byte from our pages and increasing the efficiency of our serving environment, Google has broken its own speed records time and again. Others assumed large servers were the fastest way to handle massive amounts of data. Google found networked PCs to be faster. Where others accepted apparent speed limits imposed by search algorithms, Google wrote new algorithms that proved there were no limits. And Google continues to work on making it all go even faster.

4. Democracy on the web works.

Google works because it relies on the millions of individuals posting websites to determine which other sites offer content of value. Instead of relying on a group of editors or solely on the frequency with which certain terms appear, Google ranks every web page using a breakthrough technique called PageRank™. PageRank evaluates all of the sites linking to a web page and assigns them a value, based in part on the sites linking to them. By analyzing the full structure of the web, Google is able to determine which sites have been "voted" the best sources of information by those most interested in the information they offer. This technique actually improves as the web gets bigger, as each new site is another point of information and another vote to be counted.

5. You don't need to be at your desk to need an answer.

The world is increasingly mobile and unwilling to be constrained to a fixed location. Whether it's through their PDAs, their wireless phones or even their automobiles, people want information to come to them. Google's innovations in this area include Google Number Search, which reduces the number of keypad strokes required to find data from a web-enabled cellular phone and an on-the-fly translation system that converts pages written in HTML to a format that can be read by phone browsers. This system opens up billions of pages for viewing from devices that would otherwise not be able to display them, including Palm PDAs and Japanese i-mode, J-Sky, and EZWeb devices. Wherever search is likely to help users obtain the information they seek, Google is pioneering new technologies and offering new solutions.

6. You can make money without doing evil.

Google is a business. The revenue the company generates is derived from offering its search technology to companies and from the sale of advertising displayed on Google and on other sites across the web. However, you may have never seen an ad on Google. That's because Google does not allow ads to be displayed on our results pages unless they're relevant to the results page on which they're shown. So, only certain searches produce sponsored links above or to the right of the results. Google firmly believes that ads can provide useful information if, and only if, they are relevant to what you wish to find.

Google has also proven that advertising can be effective without being flashy. Google does not accept pop-up advertising, which interferes with your ability to see the content you've requested. We've found that text ads (AdWords) that are relevant to the person reading them draw much higher clickthrough rates than ads appearing randomly. Google's maximization group works with advertisers to improve clickthrough rates over the life of a campaign, because high clickthrough rates are an indication that ads are relevant to a user's interests. Any advertiser, no matter how small or how large, can take advantage of this highly targeted medium, whether through our self-service advertising program that puts ads online within minutes, or with the assistance of a Google advertising representative.

Advertising on Google is always clearly identified as a "Sponsored Link." It is a core value for Google that there be no compromising of the integrity of our results. We never manipulate rankings to put our partners higher in our search results. No one can buy better PageRank. Our users trust Google's objectivity and no short-term gain could ever justify breaching that trust.

Thousands of advertisers use our Google AdWords program to promote their products; we believe AdWords is the largest program of its kind. In addition, thousands of web site managers take advantage of our Google AdSense program to deliver ads relevant to the content on their sites, improving their ability to generate revenue and enhancing the experience for their users.

7. There's always more information out there.

Once Google had indexed more of the HTML pages on the Internet than any other search service, our engineers turned their attention to information that was not as readily accessible. Sometimes it was just a matter of integrating new databases, such as adding a phone number and address lookup and a business directory. Other efforts required a bit more creativity, like adding the ability to search billions of images and a way to view pages that were originally created as PDF files. The popularity of PDF results led us to expand the list of file types searched to include documents produced in a dozen formats such as Microsoft Word, Excel and PowerPoint. For wireless users, Google developed a unique way to translate HTML formatted files into a format that could be read by mobile devices. The list is not likely to end there as Google's researchers continue looking into ways to bring all the world's information to users seeking answers.

8. The need for information crosses all borders.

Though Google is headquartered in California, our mission is to facilitate access to information for the entire world, so we have offices around the globe. To that end we maintain dozens of Internet domains and serve more than half of our results to users living outside the United States. Google search results can be restricted to pages written in more than 35 languages according to a user's preference. We also offer a translation feature to make content available to users regardless of their native tongue and for those who prefer not to search in English, Google's interface can be customized into more than 100 languages. To accelerate the addition of new languages, Google offers volunteers the opportunity to help in the translation through an automated tool available on the Google.com website. This process has greatly improved both the variety and quality of service we're able to offer users in even the most far flung corners of the globe.

9. You can be serious without a suit.

Google's founders have often stated that the company is not serious about anything but search. They built a company around the idea that work should be challenging and the challenge should be fun. To that end, Google's culture is unlike any in corporate America, and it's not because of the ubiquitous lava lamps and large rubber balls, or the fact that the company's chef used to cook for the Grateful Dead. In the same way Google puts users first when it comes to our online service, Google Inc. puts employees first when it comes to daily life in our Googleplex headquarters. There is an emphasis on team achievements and pride in individual accomplishments that contribute to the company's overall success. Ideas are traded, tested and put into practice with an alacrity that can be dizzying. Meetings that would take hours elsewhere are frequently little more than a conversation in line for lunch and few walls separate those who write the code from those who write the checks. This highly communicative environment fosters a productivity and camaraderie fueled by the realization that millions of people rely on Google results. Give the proper tools to a group of people who like to make a difference, and they will.

10. Great just isn't good enough.

Always deliver more than expected. Google does not accept being the best as an endpoint, but a starting point. Through innovation and iteration, Google takes something that works well and improves upon it in unexpected ways. Search works well for properly spelled words, but what about typos? One engineer saw a need and created a spell checker that seems to read a user's mind. It takes too long to search from a WAP phone? Our wireless group developed Google Number Search to reduce entries from three keystrokes per letter to one. With a user base in the millions, Google is able to identify points of friction quickly and smooth them out. Google's point of distinction however, is anticipating needs not yet articulated by our global audience, then meeting them with products and services that set new standards. This constant dissatisfaction with the way things are is ultimately the driving force behind the world's best search engine.


* Full-disclosure update: When we first wrote these "10 things" four years ago, we included the phrase "Google does not do horoscopes, financial advice or chat." Over time we've expanded our view of the range of services we can offer –- web search, for instance, isn't the only way for people to access or use information -– and products that then seemed unlikely are now key aspects of our portfolio. This doesn't mean we've changed our core mission; just that the farther we travel toward achieving it, the more those blurry objects on the horizon come into sharper focus (to be replaced, of course, by more blurry objects).



INTERACTIVE ART DIRECTOR '08

INTERACTIVE ART DIRECTOR '08

Food For creative people
check this site

THE COKE ZERO GAME


THE COKE ZERO GAME


Play the coke zero game : Have you played it.You will love it..you have to be Bachelor :P ;)

from
http://dchpl.blogspot.com/

Think Before Speaking - wikiHow

-----------------------------------
Think Before Speaking - wikiHow
-----------------------------------


How to Think Before Speaking


from wikiHow - The How to Manual That You Can Edit


"Even a fool, when he holds his peace, is counted wise: and he that shuts his lips is esteemed a man of understanding."
Proverbs 17:28 American King James Bible
One of the most obvious and significant attributes of humans is the ability to communicate through speech. An interesting corollary is that we can also communicate our thoughts in real time; we do not need to plan what we’re going to say before we say it. This has both advantages and disadvantages. It would be clearly undesirable for us to have to formulate our thoughts before we issue an immediate warning ("run!") and communication would be dramatically slowed if we were unable to respond, naturally, to people in normal conversation.
On the other hand, this innate ability is often the source of consternation when what we say on the spur of the moment is something we later wish we had either not said, or said differently; it happens to everyone, sometimes, the trick is to remember when. Typically, this happens when we are responding quickly in stressful situations, or during confrontation, although it can happen at any time. Recognizing that we do not always say what we would like to communicate is an important realization – how to help mitigate that issue is not complex, but does require some behavioral changes. The goal is to be aware of when to talk naturally and fluidly, and when to think before we speak... and when not to speak at all.

Steps


  1. Observe yourself: Take note of when this happens to you. What circumstances led to your saying things that, later, you wish you had said differently. Does it happen mostly with one particular person (or group of people)? Is it most often in arguments or debates? Is it when you’re "on the spot" for information? Try to find a pattern. It might be helpful to start a journal of events so you can compare these at your leisure.
  2. Recognize your situation: After you determine what circumstances might be most likely to produce this unwanted effect, try to be very observant about when those conditions appear to be manifesting. The more skilled you become at recognizing this, the better you will be at changing your approach.
  3. Observe the conversation: Now that you know you’re in one of "those" situations, the goal is for you to process information. Often when we respond in a less than appropriate way, it’s because we didn’t fully comprehend what was being said. This is the time to sit back and listen to what’s going on around you. Don’t start focusing on what you’re going to say; just absorb. Your mind will process this information in the background.
  4. Observe the people: Who is speaking and how do they communicate? Some people are very literal and some people use examples. Some people use a lot of facial expression and body language to augment their conversation whereas others rely on complex verbiage. How people convey information is a very good indicator of how they best absorb information.
  5. Formulate responses: Not just one, but consider your options. There are many different ways to say things. and your goal here is to find the best way to convey what you want to say in a way that has a positive impact. Communication is primarily a function of the recipient so you have to communicate based on the listener.
  6. Consider the information: Is what you want to say Effective, Necessary, Accurate, Timely, and Appropriate (ENATA)? If you are just responding because other people are talking, then it’s possible your communication doesn’t fit the ENATA model. If not, then sit back and continue to listen. You want what you say to have impact, not just make noise.
  7. Gauge the reaction: Is the information you’re going to present formulated in a way to make a positive impact. Creating a negative atmosphere will guarantee failure in communications. You want people to understand that you are contributing rather than detracting. It only takes once to ruin your ability to communicate during that time. Identify how the listeners will react.
  8. Be thoughtful about your tone: How you say it is, in many ways, as important as what you say. Tone of voice can convey enthusiasm and sincerity, or it can rebuff and show sarcasm, and as most people have experienced, what we say can be taken in the wrong way. The most likely reason is that the tone of voice, what was said, body and facial language, as well as content, were not all thoughtfully combined to integrate with the listener’s most effective method of communication.
  9. Communicate: You now know what you’ll say, why it’s ENATA, how you’ll say it and the most likely reaction. Wait for an appropriate break in the conversation and speak. It’s usually best not to interrupt, although there are occasions when that will work best. When to interrupt is beyond the scope of this document.
  10. Repeat Step 1: While you’re talking, consider what you’re saying and keep a close watch on the reactions as they emerge. After the conversation is over, review the whole process again in your mind and note what you might have done differently and why. This is an ongoing process. Over time, you will refine and improve – you will become a better communicator and people will accept your responses with a more open mind.


Tips


  • When you say something you shouldn't have, fix it in your mind to avoid that specific situation in the future.
  • When you say something you shouldn't have, and if it was something hurtful, make a point to apologize. Either immediately, or in private; however is most appropriate.
  • Make sure your comments are relevant and appropriate to the conversation. Don’t stray from the topic – stay focused.
  • This will take time – it should become a part of your life. As you get better, you will be regarded as someone whose opinion is valued.
  • Wait 5 or 10 seconds before responding. This gives you time to formulate a): whether a response is required, and b): an appropriate and thoughtful response.
  • Remember the famous and well-known quotes
    • "Better to remain silent and be thought a fool than to speak out and remove all doubt." ~~Abraham Lincoln: February 12, 1809 – April 15, 1865
    • "It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt." ~~Samuel Clemens (Mark Twain): November 30, 1835 – April 21, 1910

  • Remember, resting your chin on the back of your hand (as illustrated above) makes you look smart even if you don't say anything.


Warnings


  • If you do not know what you’re talking about, do not try to be convincing. It’s okay to express an opinion, but make sure people know you’re speculating.
  • If people aren't actually addressing you, they may not want your opinion. Try to tone down how much you force yourself into conversations.
  • Absolutes are rarely accurate. Using terms like always or never provides an opening for argument. "Often," "frequently," "occasionally," "infrequently" and "rarely" are good substitutes. Keep in mind: "It's never always perfect."
  • Strictly avoid "flame speak." Insults or inappropriate personal references of any kind are frequently used on the Internet for effect, but in conversation the outcome is quite different; you will lose respect and you are guaranteed a negative result. Remember - this is about thinking before you speak.


Related wikiHows





Article provided by wikiHow, a collaborative writing project to build the world's largest, highest quality how-to manual. Please edit this article and find author credits at the original wikiHow article on How to Think Before Speaking. All content on wikiHow can be shared under a Creative Commons license.

Web Trend Map 3


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Information Architects » Blog Archive » Web Trend Map 3: Get it!: "
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It was featured by The Guardian, WIRED, Le Monde, Corriere, kottke, Boingboing, Techcrunch, Mashable, Valleywag and literally thousands of blogs.


  1. Clickable Startpage with daily updated iA surf tips
  2. Big, A3 PDF (8MB, printable)
  3. 1600 x 1024 Wallpaper
  4. 1440 x 900 Wallpaper
  5. 1024 x 768 Wallpaper
If you wish You can buy it too .

Watch the VFX intensive ad for Snickers via BBDO Moscow.

--------------
Cgsociety.org
--------------


http://features.cgsociety.org/story_custom.php?story_id=4496&referer=rss

Watch and read the full article on cg society and how did they do it..A MUST SEE

You can read more articles on cgsociety


video

Blog search results -cakePHP



All the pages search stops here(below link) - more bookmarks through google blog search
http://www.google.co.in/blogsearch?hl=en&q=cakePHP&ie=UTF-8&sa=N&start=580


ShaBaDeeHoob » Blog Archive » CakePHP thumbnails with phpThumb
Translated version of http://www.oblank.com/archives/513
PHP archive at Stay hungry, Stay foolish
Aaron Thies » Blog Archive » CakePHP Schema and Tableless Models
CakePHP Calendar Helper
Palivoda IT Solutions - HABTM
How to - password hashing in cakephp « TechPub
cakePHP: Mem Cached Component
Welcome— php|architect's C7Y, The PHP Community Website
Using proper Auth Component in Cakephp
CakePHP | Dev weblog - nice topics
http://edivad.wordpress.com/2008/04/18/cakephp-alias-in-the-url/
http://cakensoda.wordpress.com/cakephp-coding-standards/
http://jbenner.net/blog/understanding-cakephp-associations
http://wordpress.com/tag/cakephp/3/
How to perform routing in cakephp 1.2
MVC article- Added New
MVC article : j2ee - Added New

Luma Labs blog : http://www.luma.co.za/labs/



Hey guys do you remember Club silo game by Luma labs
have a look on their blog specially for people focusing on
Game Development , 3D Animation Tools and Tutorials

http://www.luma.co.za/labs/

Formation Blender Basics - Formacd.com



Blender basic video tutorial in French language may be..

Wanna buy it ?


Here is the link
http://www.formacd.com/formacd_info.php?id=16

Ok google how much blender 3d results you can give?


I was searching all pages from the keyword - Blender

Pages stop here

I will update all my blender 3d bookmarks soon



http://www.google.co.in/search?q=blender+3d&hl=en&client=firefox-a&rls=org.mozilla:en-US:official&start=840&sa=N

Quick3D - Free Embedded 3D player at BlenderNation

Quick3D - Free Embedded 3D player at BlenderNation:


Quick3D is a Java applet for displaying interactive 3D objects on a webpage. It reads 3DS objects which can be easily exported from Blender. Who's going to create the coolest example with this applet?

The author writes:

In the future I'll try to implement support for reading texture maps, transparency and metal textures, key frame animations etc. A donation would help me to do this!

Links:

* Interactive example
* Download from SourceForge"

CakePHP books

Amazon link




Amazon.ca



Manning


4 Books on CakePHP are in the pipeline..Dont now for how long Bakers need to wait

Let see when they bang the market

CakePHP in action will be released in NOV 2008..that is too an estimation

same is the estimation case for CakePHP by Timo Derstappen ..not in english though..below one


Galileo Computing

Blender game engine as a development environment for artificial neural networks




--------------------
Blender Nation

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Brandon Marvenko uses Blender's game engine as a development environment for artificial neural networks.

Brandon writes:

Some time ago I used Blender's game engine to create a nice program that recognizes hand written characters using an artificial neural network. I chose the game engine for two reasons. 1) the rapid development that comes with using python, and 2) the rapid development that comes with using the game engine. Time was the issue then, and my decision to use blender certainly paid off. Here is a video of it in action.

It can adapt to anyones handwriting because you can teach it. Here is an example of that.

Im proud of this project because it really shows that the game engine is good for more than games.

This is definitely not a dead project. I recently picked it back up and am rewriting it from scratch. I will most likely be releasing it by next summer.

Very odd and interesting.

Amazing art work of - Andy Screen Illustrator, Worcester, UK, United Kingdom


Check yourself the hot shot artwork of Andy Screen
Illustrator, Worcester, UK, United Kingdom

Explicit Content Warning!!!

CgPortfolio
http://screeny.cgsociety.org/gallery/

his blog
http://adverteasemeent.blogspot.com/

"In Dire Need" - Camera Mapping Breakdown

------------------
Blender Nation
-----------------
Blender Artist Colin Levy participates in the PSAId contest with an short video. He has also published a video explaining how he made it - focusing on the camera mapping.

"In Dire Need" - Camera Mapping Breakdown from Colin Levy on Vimeo.

Learn 3d character animation with Jeffrey Lew

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Original link
New Site of Jef. Lew
---------------------



About Jeff. Lew a bit of information

A self taught animator who started learning back in 1995. With Animation Master software and learning from various books, he was able to create and practice animations in free time at home. Practice makes perfect and eventually his skills developed enough to get me a job in the 3D industry. 3D is a never-ending learning process and he will continue to learn and move into new areas.

Worked in Matrix Reloaded,X -Men etc...


Watch 34 minutes Free of Tutorial DVD - Link
(Quick Time Required)

http://www.jefflew.com/DVD_content.html

If you wanna buy the dvd some point why you should go for it

• Learn from a visual effects industry veteran
• Priced at $15.95 - $19.95 each DVD
• Learn traditional animation & 3D technical skills
• For beginner to intermediate computer animators
• Entertaining documentary style editing
• For all 3D character animation software
Not software specific
• Now shipping worldwide!




Meet the Maya Man - Meats Meier

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Original link
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Meats Meier is currently a freelance illustrator and animator living in Downtown Los Angeles, California. He taught the first ever ZBrush course at the Gnomon School of Visual Effects, and is the author of the very popular "Introduction to ZBrush" training DVD produced by the Gnomon Workshop. Meats is also an award-winning digital artist (including two Expose' Master awards) with over a decade of experience in a wide range of artistic fields. Meats feature film credits include "Sky Captain and the World of Tomorrow" and "Hellboy" as a technical director and compositer. He has also worked as an airbrush artist, lead artist at a video game studio (Beyond Games), and has had a successful career as an independent artist and illustrator. Meier's artwork is on the cover of numerous books, magazines, and web sites and he was honored with the prestigious "Maya Master" title by Alias at SIGGRAPH 2003. In 2006, Meats helped with the stereoscopic graphics for the cover of the TOOL album "10,000 Days" and now continues to work on animations along side Chet Zar and Camella Grace for their live touring concerts.

His work Published on the Main cover of many art magazines

Tutorial of WIRE TECHNIQUE on ComputerArts by Meats Meisler




Check out the tutorial on the wire technique by him on ComputerArts

Download Tutorial PDF


In a Hurry????

So there is ONE Quick Tutorial on Wire Technique
Screen shots are self explanatory

Here is the link
http://www.3dartspace.com/index.php?option=com_content&task=view&id=103&Itemid=59





TrickOrscript.com - Lipsync easy app for flash animators

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Original link
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TrickOrScript.com provides you Plugins for Adobe Flash to use in character animation. These Plugins had been developed during long-feature Flash animation productions.
See their easy lip sync plugin for Adobe flash
See a quick plugin example.

3d Animation Workshop

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Original link
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3-D Animation Workshop

WildTangent for Online Games (Lesson 118)
Outstanding technology for interactive 3D development

Welding Vertices in Max 4 (Lesson 117)
Fundamental changes in basic techniques.

New Subdivision Tools in Max 4 (Lesson 116)
Refined control and better integration.

Polygon Basics in Max 4 (Lesson 115)
Editable Poly makes life simpler.

New Polygon Modeling in Max 4 (Lesson 114)
Assessing the Editable Poly revolution.

First Look at Max 4 (Lesson 113)
Initial observations on the new release.

Photorealistic Web 3D for E-Commerce (Lesson 112)
Kaon Interactive delivers razor-sharp 3D graphics using Java.

From Geometry to Pictures (Lesson 111)
Basic rendering concepts explained.

Getting Under the Hood (Lesson 110)
The nuts and bolts of 3D scene descriptions.

Understanding 3D Technologies (Lesson 109)
Digging deeper to remain competitive.

Scan the Skies! (Lesson 108)
Designing a Web 3D game.

Designing Web 3D Interfaces (Lesson 107)
More advanced projects from the new book.

Web 3D 2.0 (Lesson 106)
Interactive projects from my new book on Shout3D.

Second Generation 3D (Lesson 105)
New technologies are shaping the future.

Finishing the Character (Lesson 104)
The completed biped figure.

Modeling the Character (Lesson 103)
Building the basic form.

My Modeling Secret (Lesson 102)
Making MAX behave.

MAX Character Modeling (Lesson 101)
Subdivision surfaces introduced.

Character Arms and Legs (Lesson 100)
On to the extremities.

More Character Skinning (Lesson 99)
Perfecting the chest.

Skinning a Character Skeleton (Lesson 98)
Attaching flesh to bones.

Inverse Kinematics in MAX (Lesson 97)
We dissect a simple chain.

MAX for Character Animation (Lesson 96)
We start a critical examination.

From Sci-Fi to E-Commerce (Lesson 95)
Blaxxun's Multi-User 3D Communities

More Rendering Refinements (Lesson 94)
Caustics add a touch of class.

Refinements in Rendering (Lesson 93)
Global illumination in Mental Ray 2.1.

Thinking in Pulse 3D (Lesson 92)
New concepts to ponder in Web 3D.

Lightmaps in Pulse 3D (Lesson 91)
Great, fast lighting for realtime Web 3D.

The Pulse of Web 3D Entertainment (Lesson 90)
Character animation for the Internet.

Learning 3D Graphics (Lesson 89)
The education (or self-education) of the 3D artist.

The New 3D Artist (Lesson 88)
New opportunities demand new skills.

More Cult3D Interactivity (Lesson 87)
Building a virtual consumer gadget.

Cult3D Automates Interactivity (Lesson 86)
Strong authoring tools for Web 3D

Superscape Reborn in Web 3D (Lesson 85)
New ideas from an old player.

More on MetaStream (Lesson 84)
A closer look at multi-resolution Web 3D.

3D E-Commerce With MetaStream (Lesson 83)
The Virtual Store Debuts

VRML to Web 3D Continued (Lesson 82)
VRML is alive and kicking.

From VRML to Web 3D (Lesson 81)
The past shapes the present in Web 3D.

Web 3D--Charting a Course (Lesson 80)
Assessing current options for Web 3D.

Shout is Out! (Lesson 79)
Some impressive experiments with the new Web 3D package.

Web 3D Gaming (Lesson 78)
Inside a true Web 3D game built with Shout3D and Java.

JavaScript-Powered Web 3D (Lesson 77)
Shout3D and JavaScript make a powerful team.

Interactivity in Shout 3D (Lesson 76)
Shaping the user's experience in Web 3D.

Introducing Shout 3D (Lesson 75)
First look at the revolution in Web 3D.

New Era in Web 3D (Lesson 74)
Breakthroughs bring realtime 3D to Web pages.

Notes From SIGGRAPH 99 (Lesson 73)
New products shine at annual 3D industry bash.

A Challenging Model (Lesson 72)
Building a NURBS violin teaches us strategy and instincts.

3D Studio MAX 3 Reviewed (Lesson 71)
We assess the new MAX and its impact on the 3D world.

MAX NURBS--Finishing the Piston (Lesson 70)
We complete our series on MAX NURBS with a finished model.

MAX NURBS--The Piston Project (Lesson 69)
We try our hand at a complete NURBS model.

Trimming MAX NURBS (Lesson 68)
We take out our scissors and snip away at NURBS surfaces.

Basic MAX NURBS Patches (Lesson 67)
We look at the structure of simple NURBS surfaces.

From MAX NURBS to Polygons (Lesson 66)
We examine how NURBS surfaces become polygonal meshes for rendering.

Basic MAX NURBS Surfaces (Lesson 65)
We look at sweeping, lathing and lofting NURBS curves.

Introducing MAX NURBS (Lesson 64)
We begin a series on NURBS modeling in 3D Studio MAX.

Puppet Master Plus (Lesson 63)
We finish our character animation series with an advanced setup.

Puppet Master (Lesson 62)
We look at a radically different approach to character animation.

Modeling and Animating (Lesson 61)
We explore the relationship between modeling and animating a character figure.

Lessons 1-30 / Lessons 31-60

Best Flash animation - Alan Becker (i have ever seen)


Animator vs. Animation by *alanbecker on deviantART




Animator vs. Animation II by *alanbecker on deviantART

AMD Virtual experience

This I had watched first in Oct 2006
sharing with you people now

http://ave.amd.com/

It is a Virtal Experience WaaaaHH !!!

Google as Big Brother ..on Google Watch

--------------
Original link
--------------






The nine points we raised in connection with this nomination necessarily focused on privacy issues:

1. Google's immortal cookie:
Google was the first search engine to use a cookie that expires in 2038. This was at a time when federal websites were prohibited from using persistent cookies altogether. Now it's years later, and immortal cookies are commonplace among search engines; Google set the standard because no one bothered to challenge them. This cookie places a unique ID number on your hard disk. Anytime you land on a Google page, you get a Google cookie if you don't already have one. If you have one, they read and record your unique ID number.

2. Google records everything they can:
For all searches they record the cookie ID, your Internet IP address, the time and date, your search terms, and your browser configuration. Increasingly, Google is customizing results based on your IP number. This is referred to in the industry as "IP delivery based on geolocation."

3. Google retains all data indefinitely:
Google has no data retention policies. There is evidence that they are able to easily access all the user information they collect and save.

4. Google won't say why they need this data:
Inquiries to Google about their privacy policies are ignored. When the New York Times (2002-11-28) asked Sergey Brin about whether Google ever gets subpoenaed for this information, he had no comment.

5. Google hires spooks:
Matt Cutts, a key Google engineer, used to work for the National Security Agency. Google wants to hire more people with security clearances, so that they can peddle their corporate assets to the spooks in Washington.

6. Google's toolbar is spyware:
With the advanced features enabled, Google's free toolbar for Explorer phones home with every page you surf, and yes, it reads your cookie too. Their privacy policy confesses this, but that's only because Alexa lost a class-action lawsuit when their toolbar did the same thing, and their privacy policy failed to explain this. Worse yet, Google's toolbar updates to new versions quietly, and without asking. This means that if you have the toolbar installed, Google essentially has complete access to your hard disk every time you connect to Google (which is many times a day). Most software vendors, and even Microsoft, ask if you'd like an updated version. But not Google. Any software that updates automatically presents a massive security risk.

7. Google's cache copy is illegal:
Judging from Ninth Circuit precedent on the application of U.S. copyright laws to the Internet, Google's cache copy appears to be illegal. The only way a webmaster can avoid having his site cached on Google is to put a "noarchive" meta in the header of every page on his site. Surfers like the cache, but webmasters don't. Many webmasters have deleted questionable material from their sites, only to discover later that the problem pages live merrily on in Google's cache. The cache copy should be "opt-in" for webmasters, not "opt-out."

8. Google is not your friend:
By now Google enjoys a 75 percent monopoly for all external referrals to most websites. Webmasters cannot avoid seeking Google's approval these days, assuming they want to increase traffic to their site. If they try to take advantage of some of the known weaknesses in Google's semi-secret algorithms, they may find themselves penalized by Google, and their traffic disappears. There are no detailed, published standards issued by Google, and there is no appeal process for penalized sites. Google is completely unaccountable. Most of the time Google doesn't even answer email from webmasters.

9. Google is a privacy time bomb:
With 200 million searches per day, most from outside the U.S., Google amounts to a privacy disaster waiting to happen. Those newly-commissioned data-mining bureaucrats in Washington can only dream about the sort of slick efficiency that Google has already achieved.


http://www.google-watch.org/

Nike logo and design History


------------------------------
Original link
------------------------------

There must be very few people who do not recognize the Nike Swoosh logo. With a big arsenal of superstars such as Michael Jordan, LeBron James, Andre Agassi, Shane Warne, Maria Sharapova, Venus and Serena Williams. This list is pretty long. The company takes its name from the Greek goddess of victory, Nike.

The Nike "Swoosh" is a design created in 1971 by Carolyn Davidson, a graphic design student at Portland State University. She met Phil Knight while he was teaching accounting classes and she started doing some freelance work for his company, Blue Ribbon Sports (BRS).

BRS needed a new brand for a new line of athletic footwear it was preparing to introduce in 1972. Knight approached Davidson for design ideas, and she agreed to provide them, charging a rate of $2 per hour.

In June 1971, Davidson presented a number of design options to Knight and other BRS executives, and they ultimately selected the mark now known globally as the Swoosh. Davidson submitted a bill for $35 for her work. (In 1983, Knight gave Davidson a gold Swoosh ring and an envelope filled with Nike stock to express his gratitude.)

The logo represents the wing of the Greek Goddess.The Nike logo is a classic case of a company gradually simplifying its corporate identity as its frame increases. The company's first logo appeared in 1971, when the word "Nike," the Greek goddess of victory, was printed in orange over the outline of a checkmark, the sign of a positive mark. Used as a motif on sports shoes since the 1970s, this checkmark is now so recognizable that the company name itself has became superfluous.

The solid corporate logo design check was registered as a trademark in 1995. The Nike logo design is an abstract wing, designed by Carolyn Davidson, was an appropriate and meaningful symbol for a company that marketed running shoes. The "JUST DO IT" slogan and logo design campaign communicated such a strong point of view to their target market that the meaning for the logo design symbol evolved into a battle cry and the way of life for an entire generation. Isn't it amazing how a small symbol we call a logo design can make a company into a huge success

Some professional tips

How to Minimize the Pain When Firing People - Game Producer Resource

Visitors on my blog : Around the world ...Thanks to Stat Counter





More Detailed Report from statcounter.com
People from different region and their ISP

Num ISP City Region Country Name

14Rback5.pltncaSan JoseCaliforniaUnited States

11Fairpoint Communications IncInolaOklahomaUnited States

10Te Data Adsl PoolCairoAl QahirahEgypt

6Deutsche Telekom AgFreiburg Im BreisgauBaden-wurttembergGermany

6Infrastructure For Fastweb's Main LocationRomeLazioItaly

5Tvtel - Grande Porto Comunicacoes SaPortoPortoPortugal

5Telepac - Comunicacoes Interactivas SaCoimbraCoimbraPortugal

5AgtEdmontonAlbertaCanada

5Strato Rechenzentrum BerlinHarderwijkGelderlandNetherlands

4Comhem--Sweden

4Adslmodempool-kcom--United Kingdom

4MultinetbroadbandKarachiSindhPakistan

4Nib (national Internet Backbone)DelhiDelhiIndia

4Charter CommunicationsSt. LouisMissouriUnited States

4Ip2000-adsl-basParisIle-de-franceFrance

4Road Runner Holdco LlcHerndonVirginiaUnited States

4Comite Gestor Da Internet No Brasil--Brazil

4Internet Security SystemsAtlantaGeorgiaUnited States

4Provider Local RegistryGlasgowScotlandUnited Kingdom

3Comcast Cable Communications IncSeattleWashingtonUnited States

3Credit Suisse Group / Cana--Switzerland

3Dynamic PoolParisIle-de-franceFrance

3Verizon Internet Services IncPhiladelphiaPennsylvaniaUnited States

3Pmg-adsl--Netherlands

2Destra Corporation--Australia

2Romtelecom Data NetworkBucharestBucurestiRomania

2Arcor-dsl-netCologneNordrhein-westfalenGermany

2Wilson Harvey Ltd--United Kingdom

2T-online (adsl)ParisIle-de-franceFrance

2University Of IllinoisUrbanaIllinoisUnited States

2National College Of Art And DesignDublinDublinIreland

2Limelight Networks IncTempeArizonaUnited States

2Adsl Huaweibb Truehisp Infrastructure True Internet Co. Ltd--Thailand

2Online MagicLondonEnglandUnited Kingdom

2Bitternet--Ukraine

2Broadband Clients--Serbia And Montenegro

2Universidade Estadual De Campinas - UnicampSão PauloSão PauloBrazil

2Telefonica De EspanaMadridMadridSpain

2TpaMelbourneVictoriaAustralia

2Cox CommunicationsDestrehanLouisianaUnited States

2Adria Airways D.dLjubljanaLjubljanaSlovenia

2Allstream Corp. Corporation AllstreamGettysburgPennsylvaniaUnited States

1Asn-noeViennaWienAustria

1Talk AmericaRestonVirginiaUnited States

1Tiscali Spa--Italy

1Elisa--Finland

1Raytheon Company Executive OfficeBronxNew YorkUnited States

1Infrastructure BerlinBerlinBerlinGermany

1Ntl Infrastructure - OldhamCambridgeEnglandUnited Kingdom

1Optimum Online (cablevision Systems)WoodmereNew YorkUnited States

1Shaw Communications IncEdmontonAlbertaCanada

1Software Technology Parks Of IndiaNew DelhiDelhiIndia

1Satyam Infoway (p) LtdNew DelhiDelhiIndia

1Insight Communications Company L.pLouisvilleKentuckyUnited States

1Arcor Ag & Co. Kg--Germany

1Hutchison Global CommunicationsHong KongHong Kong (sar)Hong Kong

1Videsh Sanchar Nigam Ltd - India--India

1Infonet Services Corporation--United States

1Publicis GroupLondonEnglandUnited Kingdom

1De.insat's Teleport In Saarbrucken GermanySaarbruckenSaarlandGermany

1Ida Singapore--Singapore

1Comcast Cable CommunicationsEverettWashingtonUnited States

1Kornet-hotline2003289168--Korea, Republic Of

1Alaska Communications Systems Group IncBostonMassachusettsUnited States

1Instituto Costarricense De Electricidad Y Telecom--Costa Rica

1Adsl Dynamic Ip Address Pool (ar2.gs1)LondonEnglandUnited Kingdom

1Asia Netcom Corporation--Australia

1----

1Google Corporate ItMountain ViewCaliforniaUnited States

1Trafigura Ag--United Kingdom

1Telewest-hsd_1-basildonBenfleetEnglandUnited Kingdom

1Aims Migital Technovations Pvt. LtdGurgaonHaryanaIndia

1Opal Telecom Dsl Network--United Kingdom

1Telefonica De Espana Sau (ncc#2000013794)MadridMadridSpain

1Nettlinx LimitedHyderabadAndhra PradeshIndia

1MpinetRenoNevadaUnited States

1Telewest-hsd_1-wolverhamptonBristolEnglandUnited Kingdom

1Primus TelecommunicationsSydneyNew South WalesAustralia

1Aristotle.netLittle RockArkansasUnited States

1Vereo Technologies LtdSofiaSofiyaBulgaria

1Reliance Infocom Ltd--India

1Nokia Group NetworksNokiaLansi-suomen LaaniFinland

1Technische Universitaet BraunschweigBraunschweigNiedersachsenGermany

1Cox Communications IncAliso ViejoCaliforniaUnited States

1Time Warner Telecom IncGreensboroNorth CarolinaUnited States

1Ch234ZurichZurichSwitzerland

1Mga EntertainmentVan NuysCaliforniaUnited States

1Swiftel CommunicationsPerthWestern AustraliaAustralia

1Southern Methodist UniversityDallasTexasUnited States

1Performance Systems International IncGrass ValleyCaliforniaUnited States

1Proxad / Free SasParisIle-de-franceFrance

1Rback19.irvncaLos AngelesCaliforniaUnited States

1Sprint PcsNew YorkNew YorkUnited States

1Telecom Italia France Broadband Pools--France

1Pohjanmaan Ppo OyYlivieskaOulun LaaniFinland

1Adsl Lines Of Enternet 2001 LtdBudapestBudapestHungary

1Cs-sbb-net--Serbia

1Reed Business InfoLittletonColoradoUnited States

1SebastopolKievMisto KyyivUkraine

1Internet Services Dsl Wireless Hosting PakistanKarachiSindhPakistan

1SkynetAntwerpAntwerpenBelgium

1Neostrada PlusPoznanWielkopolskiePoland

1Btc Broadband Service--Bulgaria

1Radiografica Costarricense SaSan JoseSan JoseCosta Rica

1Sairaala Orton InvalidisaatioHelsinkiEtela-suomen LaaniFinland

Blender Workshop - PENCIL SAUCE

Pencil Sauce conducts workshops on Open Source Graphics for designers and artists currently using commercial software.

Here are a list of the upcoming workshops on BLENDER. http://pencilsauce.wordpress.com/workshops/

——————————————————————————————————————————————–

Blender Introduction: The Power of Opensource 3d

April 25th, 2008, St.Patrick’s Complex, Brigade Road, Bangalore.

Duration: 1 Hour 45 Minutes. Presentation and Demo only

——————————————————————————————————————————————–

Blender for Artists: Using Blender to create freeform Visualisations

Introduction to Basic modeling, Sculpting and Texturing

June 15th, 2008, St.Patrick’s Complex, Brigade Road, Bangalore.

Duration: 6 Hours. Theory, Practicals and Collaboration.

———————————————————————-


Icarus Video Tutorial Series

-----------------------------------------------------------------------------
Icarus Tutorial from peerlessproductions
------------------------------------------------------------------------------

Icarus is a motion tracking application. It has been bought and improved upon by The Pixel Farm, and is now available as a commercial application called "PFTrack".

However, Icarus is free for non-commercial use. Though it's outdated, it still works extremely well. I use it frequently - every time I want to match up live-action shots with 3D animation.


An introduction:

A lot of people don't understand what motion tracking is. It's used in basically every movie which mixes cg with live action.


Motion tracking should be invisible. It's not an especially creative process, but it is necessary any time you need to matchmove a cg element to a moving background plate. Motion tracking is the REVERSE ENGINEERING of the CAMERA MOVEMENT of any shot, based on nothing but pixel luminance and RGB information, and how it changes from frame to frame.


There are different methods to tracking: you can track a small area of pixels (in After Effects, for example) and match a cg object into that one location. (2D tracking) You can track the entire frame, using areas of pixels scattered throughout, and can place one or more cg objects in 3D space. This is 3D tracking, which allows for parallax and complex camera movement.


What I will be demonstrating is basically 2D tracking, because it was shot on a tripod (there is no parallax). However, the same method applies to full-fledged 3D tracking.

This tutorial will cover:
•Tracking
•Matting
•Calibrating
•Setting the origin and orienting 3D space
•Bundle Adjusting...
•Importing tracking data into Blender
•Importing tracking data into After Effects
Now, something to remember is: I am NOT an expert. I may be doing a number of things wrong. In fact, there's a good chance that I have no idea what I'm talking about (in some sections, at least).

Downloads:
The tutorial is split up into 6 sections. You can download each section individually, in different formats, or you can download a zip file of the series. The Divx format I used is called 3ivx D4...

The Program: Distributed with permission from The Pixel Farm. Remember, this software is for educational use only.

Mac OS X: Icarus.zip-- 55.6 mb
Windows: Icarus.zip-- 44.2 mb


Individual Tutorial Downloads

1. Intro & Tracking [Divx--24.3 mb] [QuickTime--72.6 mb]
2. Calibration [Divx--9 mb] [QuickTime--19.5 mb]
3. Bundle Adjust [Divx--14.5 mb] [QuickTime--24.9 mb]
4. Exporting [Divx--6.6 mb] [QuickTime--12.7 mb]
5. Import to Blender [Divx--3.6 mb] [QuickTime--8.4 mb]
6. Import to After Effects [Divx--11.1 mb] [QuickTime--29.7 mb]

Zip Downloads (same as above)
Divx: Icarus Video Tutorial Series-- 64.2 mb
QuickTime: Icarus Video Tutorial Series-- 137 mb

DV File Downloads (this is the video file I tracked and stuff in the tutorial, if you wanna follow along)
Stream_Encounter.zip-- 19 mb Blender Import Script (what I used to import tracking data to Icarus)


Icarus Import Script for Blender 2.41 --8 k (credit goes to Alfredo de Greef)


Hope this proves useful to some of you!

--Colin

Latest Puma Campaign done by Mill

video

http://www.the-mill.com/

Create a NewsPaper Clipping Generator of your choice



Create a NewsPaper Clipping Generator of your choice


you may check the other section too on fodey.com!!

ApnaBill.com - what and why...

I am a virus ,spyware ? eHHHh...NoooooaaaHHH

I was searching all the blog entries on cakePHP
by Google blog search
http://www.google.co.in/blogsearch?hl=en
Google going crazy


after going to 58th result page see what i find in the link

http://www.google.co.in/blogsearch?hl=en&q=cakePHP&ie=UTF-8&sa=N&start=570



Google
We're sorry...

... but your query looks similar to automated requests from a computer virus or spyware application. To protect our users, we can't process your request right now.

We'll restore your access as quickly as possible, so try again soon. In the meantime, if you suspect that your computer or network has been infected, you might want to run a virus checker or spyware remover to make sure that your systems are free of viruses and other spurious software.

We apologize for the inconvenience, and hope we'll see you again on Google.





thumbnail image of We're sorry error too

Introduction to Papervision



Flash CS3 gets flashier with the introduction of Papervision, a real-time 3D engine component. Paul Wyatt gets you up and running with it and shows you how to incorporate 3D models into Flash

Flash has always been a compromise when it comes to 3D. Importing three-dimensional objects was always a matter of faking it with image sequences rendered from 3D programs. But with the arrival of Papervision3D that’s all changed – real-time 3D in Flash CS3 is finally possible to achieve.

Papervision’s workflow is pretty straightforward. You start by creating a low poly-count model in 3ds Max, Maya or Blender. You then use the Collada plug-in to create a file that contains information on your 3D model’s set-up, textures and animation. Finally, you can use the Papervision component to import your 3D model into Flash CS3.

In the first part of this tutorial I’ll introduce you to the basics of the Papervision component and how to set up and manipulate a basic model.

In the second part, I’ll show you how to use your new-found skills to create a textured 3D scene and bring it into Flash, as well as how to add interaction using ActionScript.

Click here to download the support files (686KB)

Click here to download the tutorial for free


Second Part

You may have heard that you need an A+ in ActionScripting to bring your own low poly 3D models into Flash. However, with the Papervision3D component, this has been made much easier for you, giving you time to concentrate instead on the look and interactivity of your model.

Following from the first part of this Papervision3D tutorial, here we’ll look at how to create a COLLADA file. COLLADA files are the data files that contain all the information about your model. It’s a low poly model all in one file, which Flash uses to import the object. Understanding how they work is essential before we move on to creating a fully textured mapped model.

We’ll create a basic shape and export it as a COLLADA file. We’ll then add a basic texture and some interactivity courtesy of the latest enhancements that John Grden has made to his Papervision3D component. And that’s it – you’ll then be up and running with bringing 3D to Flash. It really is that simple.

Click here to download the support files (614KB)
Click here to download the tutorial for free

Blenderart Mag Issue #15 now available - "Animation"

This issue covers animation basics and beyond with a variety of articles and tutorials that will help you take your animation from Okay to Wow!
Table of Contents:

* Taking Your Animation to the Next Level
* Acting for Animation
* Product Modeling: SDS and Details
* Product Rendering
* Hero’s Blender Animations
* Facial Expressions in Stupidus
* Einstein Dwarf
* Blender in a Classroom
* And more . .

Download the magazine

Issues arhives

Download issues 1-12 by utorrent
you need to µtorrent installed in your system to open torrent file

Screen Sirens of Hollywood Forever

This video is a tribute to the silver screen siren legends of the 1930's through the 1960's. Enjoy!

In order of appearance:

Marlene Dietrich
Greta Garbo
Jean Harlow
Myrna Loy
Ginger Rogers
Lauren Bacall
Ingrid Bergman
Katharine Hepburn
Judy Garland
Rita Hayworth
Ava Gardner
Betty Grable
Elizabeth Taylor
Grace Kelly
Lana Turner
Marilyn Monroe
Mamie Van Doren
Kim Novak
Sophia Loren
Natalie Wood
Brigitte Bardot
Ursula Andress
Ann-Margret
Raquel Welch
Jacqueline Bisset

irrb - Irrlicht/Blender Exporter v0.2 beta




Features

The Irrlicht/Blender Exporter exports Blender scene and static node data to the native Irrlicht scene (.irr) and mesh (.irrmesh) file formats.

Features Implemented Features

* Blender Scene data is exported to Irrlicht native scene format (.irr).
* Blender Mesh data is exported to the Irrlicht native mesh format (.irrmesh).
* Export Blender Logic Properties as Irrlicht scene UserData.
* Export Lamp, Mesh, Camera, and Empty objects.
* Export Game Engine Materials and corresponding UV data.
* Export Blender Generated Lightmap/Baked Materials.
* Export Object Parent/Child relationships and transforms.
* Specify Textures as two-sided, transparent, and/or using lighting per face.
* UV Images may optionally be copied to a user specified location and format.
* Automatic translation between Blender and Irrlicht coordinate systems.
* Optionally "walk test" your scene immediately after it is exported using Irrlicht.

http://code.google.com/p/tubras/wiki/irrb

The story of Google

Google FoundersBackrub is the search engine, created as a matter of fun, by two Stanford University students, Larry Page and Sergey Brin, for their Ph. D. research. At the beginning, after completing the creation of this search engine, they decided to sell this searching technique to some big company like Yahoo. As there was no one available to buy this, a company with the name Google was started in 1998.

In November 1998 only, the Google web site started showing its face as a first time. At the beginning, it was not possible for them to earn any significant amount of money. Sun and IBM gave a few Sun Ultra II, F50 IBM RS/6000 Servers as free donations. In 2001, Yahoo was bargaining with Google to buy it. Yahoo, without knowing the strength of a search engine, withdrew from this bargain as it thought that $5 Billion is too much money to buy a search engine. (What would have been the fate of Google if it were sold to Yahoo?...It is beyond imagination.)

When Google shares were released in 2004, all wondered how a web site with an empty home page having no advertisement in it was going to make money. In the first half of that year alone, Google earned $1.4 billion. Today, it is a $6.1 billion company.

Data center of this company has 450,000 servers.

Many kinds of servers are there from 533 MHz Intel Celeron to dual 1.4 GHz Intel Pentium III.

Locations: Mountain View, California, Virginia, Atlanta, Georgia, Dublin and Ireland. Finally, in 2006, a very big and very new one was established at The Dallas, Oregon.

In 2005 alone, Google has tabulated 8 billion pages.

They run all their programs in thousands of x86 servers, in their own Linux and in their own web server. The name of their web server is GWS/2.1. That is, Google Web Server, current Version 2.1. That is, Apache's Google version.

And, here is some interesting information.

It is said that 20 megawatt electricity is needed for running all 450,000 servers. That is, Google's monthly electricity bill is $2 million. Amazing!!!

You can see Google's very first Production Server in the picture presented below. Now it is in the museum.